In the latest episode of their Irn-Bru fortified podcast, Ken and Robin talk Edinburgh, Scotland’s first warriors, and Ken’s book raid on, you guessed it, Edinburgh.
9 Oct 2026Publishers of the GUMSHOE RPG system, 13th Age RPG, and the Dying Earth RPG
Latest posts
See Page XX Archive Patreon See Page XX: The Pelgrane Press webzine September 2026 Edition ARTICLES VIEW FROM THE PELGRANE NEST: JACK O LANTERN EDITION by Robin D. Laws: Studio update covering the arrival of Fear Itself: Shattered Veil, Book of Unremitting Horror, and The Ocean Game, printing plans for Trail of Cthulhu 2E and Hamlet’s GM Screen, and progress on 13th Age and Merryshire projects. Al
7 Oct 2026By John-Michelle O’Shea In this article, I’d like to share some house rules for GUMSHOE designed to increase the chances of success for your characters. Why would you want this? Well, I can offer you several reasons why I do it. First, there’s group size. I’m lucky enough to have had a regular gaming group for over thirty years. There are faces that come and go over time, old friends who crop up f
7 Oct 2026In October, home of Halloween, we dedicate ourselves to horror and assuming new identities. In other words, the patron month of tabletop roleplaying has arrived. I don’t even have to wait until the Great Pelgrane leaves his nest to deliver the latest news from the press that bears his name, as he is happily carving pumpkins with his razor-sharp beak. What news could be more seasonally appropriate
5 Oct 2026Live at Tabletop Scotland , Ken and Robin talk Edison’s miracles, wild west icons, updating cyberpunk, and of course haggis.
2 Oct 2026In the latest episode of their geologically honest podcast, Ken and Robin talk GM’s discretion, 18th century prison escaper Jean Henri Latude, Glaiza Champion, and Alaska volcano hoaxes.
25 Sep 2026Welcome to 13th Sage, where we answer your most perplexing 13th Age TTRPG questions and offer advice on customizing your campaign. We sometimes edit questions for clarity and concision. Q: I have a question about how the forgeborn never say die kin power works with the barbarian class feature Grim Determination. In 13th Age 2e, when you drop to 0 hp or below you fall unconscious and gain one Skull
25 Sep 2026By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13 th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. In this pair of articles, we look at two potential
24 Sep 2026By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13 th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. In this pair of articles, we look at two potential
23 Sep 2026There are, broadly, two approaches to a campaign book. You can do a book that’s one big adventure: there may be sidetracks and optional encounters and subplots, but there’s a central spine that runs through the whole thing. The Dracula Dossier and Eyes of the Stone Thief use that model; everything revolves around Dracula or the dungeon. The other approach is to do an anthology of adventures with o
22 Sep 2026